Dialog is going fairly quickly, yet …

Well organizing VR dialog is kind of a pain, especially when I’m trying to match performance capture sequences coming back from VFX that are hopelessly not aligned to the reference camera (which I do have a scratch track on the camera).  I’m going to match things up in a somewhat hacky way for the first reel.  I need to get a better method for organizing performance capture dialog for the 2nd reel.

I was planning on doing some more ADR today, but there are all sorts of impact wrenches and guns going off in the neighborhood … would be so nice to have a sound stage.  I’ll have to do the ADR tonight.