Traditional to VR transitions

I just finished the cut from traditional (i.e. 4k dcp) to vr.  Required a fairly tricky mix of nuke nodes to do it, but overall the node count was pretty small.  Real glad I have that out of the way.  I need to do the exit from VR back to rectangular frame (360 to 4k dcp) today.

A super important shot I need to get started on is having the child  (of light that is inside the VR world) moving around puddles of light in the real world.  That is also the shot that has the dried weed to green weeds transition.