Doing the adaptive spherical frame renders of the leaves today, also have the leaves moving through the water. The nuke particle system is pretty powerful, it took me 3 days to learn to do the more complicated stuff (i.e. I needed to use expressions with the more complicated nodes). The way you can bounce particles with projections is very powerful.
My leaf render run is 100 seconds of a spherical frames against complex 3d models, is taking about 24 hours on a two 10 core Intel CPU & m6000 (and the CPU is at 100% most of the time). We will see how it’s doing tomoroh, I might send it to the render farm tomoroh mourning bit it’s a bit too late tonight for me to package the run up for the farm (i’m doing a interactive render on it now, probably shouldn’t do such a massive render interactive, but I had to make some changes around 7 pm and am a bit burned out tonight). I’m btw on nuke 9.0v8, with no memory leaks on this job at least 😉
I also need to do a cloud run, get that going tomoroh. I really want Film Trailer 1 out friday (at least viewable by the exec team).
hmmm … 9:50 pm … render was going too slow, stopped the run and played with aliasing and normal options. I think it was the aliasing option on the render, so i moved it to no aliasing with no normal output – run length changed from 24 hours to 2 hours. Done by 7 am, i did notice a 20 gig memory leak but nuthing horrible, wouldn’t be a problem if it was running in a command line batch. Doing a conversion to a “.mov” file so I can validate the render was good, so I can move on today.