wrong merge node …

While copying p032_c007 to p032_c003, and editing c003 I noticed I had the wrong normal in a primary merge node which prevented some of the water to have nice edges.  I need to remember to go back to node Merge5 in p032_c007 and re-render that entire scene.

In p032_c003, I think the boy is sitting too far up on the shed, I’ll need to re-render and bring him down a bit.  Also he really needs a shadow pass to hit the ground.  I think the boy needs to be about 20% bigger too.

ok, used the ambient pass from the xsen boy and it gave a nice shadow, rendering now … 650 frames which takes about 9 minutes (rendering on the 10 network).  Under a second per frame to render 4k vfx, not too bad 🙂  This also allows me to do a lot of quick little fixes to get a good feel of the shot. I keep messing with the shadow, here’s a jpeg of the boy sitting next to the shed:

4k jpeg of the boy sitting waiting at the shed door (he is scooting over right before this frame)

4k jpeg of the boy sitting waiting at the shed door (he is scooting over right before this frame)